Skip to content
WOW FOREVERBuilds • Guides

WoW Forever Mage Talent Calculator

Spend 51 points across Arcane, Fire, Frost. Every 5 points in a tree unlock its next row. Pick a race and professions, copy the link to share the build, or publish it as a guide. The order you spend points in becomes a leveling talent order you can preview level by level.

Mage Calculator

Required level

0 / 51

Points spent

  • Arcane0
  • Fire0
  • Frost0
Write a guide

Race

Professions (up to 2)

Arcane0 pts

Hover a talent to see what it does. Click to add a point, right-click to remove, shift-click to max. On touch screens, tap a talent and use + / −.

Point order(0 points)

Every point in the order you spent it, with the level you learn it at. Copy the link to share the order too.

Spend points in the order you would learn them while leveling. Each one shows up here as 1, 2, 3… and you can scrub through the levels.

New in Forever Changed from Classic

0/51 spent

51 points left

Guide

What changed for Mage in WoW Forever

Compared with the Classic 1.12 trees, according to the imported talent data:

Arcane

  • Arcane Focus (changed): Increases your chance to hit with your Arcane spells by 1%.
  • Improved Channeling (new): Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
  • Arcane Subtlety (changed): Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
  • Magic Absorption (changed): Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
  • Arcane Resilience (changed): Increases your Armor by an amount equal to 25% of your Intellect.
  • Arcane Geometry (new): Increases the range of your Arcane spells by 3 yards.
  • Arcane Impact (new): Increases the critical strike chance of your Arcane spells by 2%.
  • Arcane Blast (new): Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
  • Arcane Shielding (new): Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
  • Improved Counterspell (changed): Your Counterspell also Silences the target for 2 sec.
  • Arcane Meditation (changed): Allows 17% of your Mana regeneration to continue while casting.
  • Missile Barrage (new): Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
  • Arcane Mind (changed): Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
  • Arcane Instability (changed): Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
  • Arcane Power (changed): For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

  • Wake of Fire (new): Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
  • Incineration (new): Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
  • Impact (changed): Gives your Fire spells a 3% chance to stun the target for 2 sec.
  • Burning Soul (changed): Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
  • Pyroblast (changed): Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
  • Improved Scorch (changed): Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
  • Hot Streak (new): Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
  • Master of Elements (changed): Your Fire and Frost critical strikes will refund 10% of their base mana cost.
  • Blast Wave (changed): A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Combustion (changed): When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Frost

  • Frost Warding (changed): Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Elemental Precision (changed): Increases your chance to hit with Frost and Fire spells by 1%.
  • Permafrost (changed): Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
  • Ice Lance (new): Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
  • Improved Blizzard (changed): Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
  • Improved Cone of Cold (changed): Increases the damage dealt by your Cone of Cold spell by 12%.
  • Cold Snap (changed): Finishes the remaining cooldown on all your other Frost spells.
  • Fingers of Frost (new): Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
  • Winter's Chill (changed): Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
  • Ice Barrier (changed): Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Talent values may change during beta. Icons from Wowhead.