WoW Forever Priest Talent Calculator
Spend 51 points across Discipline, Holy, Shadow. Every 5 points in a tree unlock its next row. Pick a race and professions, copy the link to share the build, or publish it as a guide. The order you spend points in becomes a leveling talent order you can preview level by level.
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Every point in the order you spent it, with the level you learn it at. Copy the link to share the order too.Spend points in the order you would learn them while leveling. Each one shows up here as 1, 2, 3… and you can scrub through the levels.
New in Forever Changed from Classic
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What changed for Priest in WoW Forever
Compared with the Classic 1.12 trees, according to the imported talent data:
Discipline
- Power in Light (new): Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
- Wand Specialization (changed): Increases your damage with Wands by 13%.
- Twin Disciplines (new): Increases the damage and healing of your instant cast spells by 1%.
- Silent Resolve (changed): Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Holy Precision (new): Increases your chance to hit with Holy spells by 6%.
- Improved Power Word: Shield (changed): Increases the damage absorbed by your Power Word: Shield by 7%.
- Martyrdom (changed): Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Mental Agility (changed): Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
- Meditation (changed): Allows 17% of your Mana regeneration to continue while casting.
- Improved Inner Fire (changed): Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Mental Strength (changed): Increases your total Intellect by 3%.
- Soul Warding (new): Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
- Improved Mana Burn (changed): Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Penance (new): Launches a volley of holy light at the target, causing 93 Holy damage to an enemy, or 223 healing to an ally, instantly and every 1 sec for 2 sec.
- Renewed Hope (new): Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Divine Aegis (new): Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
- Power Infusion (changed): Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
- Twilight Focus (new): Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Holy Nova (changed): Causes an explosion of holy light around the caster, causing 30 to 35 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 64 to 73. These effects cause no threat.
- Blessed Recovery (changed): After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Inspiration (changed): Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Improved Healing (changed): Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Searing Light (changed): Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Binding Heal (new): Heals a friendly target and the caster for 330 to 387. Low threat.
- Litany of Light (new): When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Spirit of Redemption (changed): Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Spiritual Guidance (changed): Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Spiritual Healing (changed): Increases the amount healed by your spells by 3%.
- Prayer of Mending (new): Places a spell on the target that heals them for 231 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
- Shadow Focus (changed): Increases your chance to hit with your Shadow spells by 1%.
- Spirit Tap (changed): Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Shadow Affinity (changed): Reduces the threat generated by your Shadow spells by 10%.
- Shadow Reach (changed): Increases the range of your offensive Shadow spells by 10%.
- Mind Flay (changed): Assault the target's mind with Shadow energy, causing 119 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Improved Mind Flay (new): Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
- Vampiric Embrace (changed): Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
- Shadow Weaving (changed): Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Silence (changed): Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- Devouring Contagion (new): Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
- Early Demise (new): Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Darkness (changed): Increases your Shadow damage done by 2%.
- Shadowform (changed): Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Talent values may change during beta. Icons from Wowhead.