WoW Forever Rogue Talent Calculator
Spend 51 points across Assassination, Combat, Subtlety. Every 5 points in a tree unlock its next row. Pick a race and professions, copy the link to share the build, or publish it as a guide. The order you spend points in becomes a leveling talent order you can preview level by level.
Rogue Calculator
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0 / 51
Points spent
Assassination0
Combat0
Subtlety0
Race
Professions (up to 2)
Assassination0 pts
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Point order(0 points)
Every point in the order you spent it, with the level you learn it at. Copy the link to share the order too.Spend points in the order you would learn them while leveling. Each one shows up here as 1, 2, 3… and you can scrub through the levels.
New in Forever Changed from Classic
0/51 spent
51 points left
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What changed for Rogue in WoW Forever
Compared with the Classic 1.12 trees, according to the imported talent data:
Assassination
- Improved Gouge (changed): Increases the duration of your Gouge ability by 0.5 sec.
- Remorseless Attacks (changed): After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
- Malice (changed): Increases your critical strike chance with all attacks and Poisons by 1%.
- Murder (changed): Increases all damage dealt by 2% against Humanoid and Giant targets.
- Improved Expose Armor (changed): Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Lethality (changed): Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
- Cold Blood (changed): When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons (changed): Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Vigor (changed): Increases your maximum Energy by 5.
- Venom (new): Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
- Improved Kidney Shot (changed): Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
- Mutilate (new): Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
- Improved Eviscerate (changed): Increases the damage done by your Eviscerate ability by 7%.
- Puncturing Wounds (new): Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Deflection (changed): Increases your Parry chance by 2%.
- Precision (changed): Increases your chance to hit with all attacks and Poisons by 1%.
- Endurance (changed): Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Restless Blades (new): Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
- Dual Wield Specialization (changed): Increases the damage done by your off-hand weapon by 5%.
- Blade Flurry (changed): Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and Slash (new): Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
- Weapon Expertise (changed): Reduces the chance for your attacks to be Dodged or Parried by 1%.
- Aggression (changed): Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Subtlety
- Camouflage (changed): Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
- Master of Deception (changed): Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
- Opportunity (changed): Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
- Setup (changed): Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
- Dirty Tricks (new): Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Initiative (changed): Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly Strike (changed): A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Improved Distract (new): Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Heightened Senses (changed): Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Premeditation (changed): Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Serrated Blades (changed): Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Dirty Deeds (changed): Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Hemorrhage (changed): An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Quietus (new): Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- Cutthroat (new): Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Thousand Cuts (new): When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Talent values may change during beta. Icons from Wowhead.