WarriorProtectionTankDungeon levelingLevels 40–60
Control Group 5-man: Protection Warrior tank talents for elite packs (levels 40–60)
Published Sep 15, 2026 · updated Sep 15, 2026 · 2 views
Protection Warrior build for control group dungeon leveling from 40 to 60: Shield Slam and Defiance on the kill target, Improved Shield Bash for casters, Improved Revenge stuns and all 51 points in Protection.
Suggested group
Pick a group member to see their talents and when to learn each point.
Protection Warrior talents
The build this guide is about. Warrior leveling
Arms0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Shield Specialization1/5Lv 10 - 2.
Shield Specialization2/5Lv 11 - 3.
Shield Specialization3/5Lv 12 - 4.
Shield Specialization4/5Lv 13 - 5.
Shield Specialization5/5Lv 14 - 6.
Improved Thunder Clap1/3Lv 15 - 7.
Improved Thunder Clap2/3Lv 16 - 8.
Improved Thunder Clap3/3Lv 17 - 9.
Improved Bloodrage1/2Lv 18 - 10.
Improved Bloodrage2/2Lv 19 - 11.
Defiance1/3Lv 20 - 12.
Defiance2/3Lv 21 - 13.
Defiance3/3Lv 22 - 14.
Last Stand1/1Lv 23 - 15.
Master of Defense1/2Lv 24 - 16.
Master of Defense2/2Lv 25 - 17.
Improved Sunder Armor1/3Lv 26 - 18.
Improved Sunder Armor2/3Lv 27 - 19.
Improved Sunder Armor3/3Lv 28 - 20.
Vanguard1/1Lv 29 - 21.
Concussion Blow1/1Lv 30 - 22.
Vitality1/5Lv 31 - 23.
Vitality2/5Lv 32 - 24.
Vitality3/5Lv 33 - 25.
Toughness1/5Lv 34 - 26.
Bastion1/5Lv 35 - 27.
Bastion2/5Lv 36 - 28.
Bastion3/5Lv 37 - 29.
Bastion4/5Lv 38 - 30.
Bastion5/5Lv 39 - 31.
Shield Slam1/1Lv 40 - 32.
Anticipation1/5Lv 41 - 33.
Anticipation2/5Lv 42 - 34.
Anticipation3/5Lv 43 - 35.
Anticipation4/5Lv 44 - 36.
Anticipation5/5Lv 45 - 37.
Improved Shield Bash1/2Lv 46 - 38.
Improved Shield Bash2/2Lv 47 - 39.
Focused Rage1/3Lv 48 - 40.
Focused Rage2/3Lv 49 - 41.
Focused Rage3/3Lv 50 - 42.
Improved Revenge1/3Lv 51 - 43.
Improved Revenge2/3Lv 52 - 44.
Improved Revenge3/3Lv 53 - 45.
Vitality4/5Lv 54 - 46.
Vitality5/5Lv 55 - 47.
Toughness2/5Lv 56 - 48.
Toughness3/5Lv 57 - 49.
Toughness4/5Lv 58 - 50.
Improved Shield Wall1/2Lv 59 - 51.
Improved Shield Wall2/2Lv 60
Subtlety Rogue talents
The build this guide recommends for the Subtlety Rogue in your group. Rogue leveling
Assassination0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Master of Deception1/3Lv 10 - 2.
Master of Deception2/3Lv 11 - 3.
Master of Deception3/3Lv 12 - 4.
Opportunity1/2Lv 13 - 5.
Opportunity2/2Lv 14 - 6.
Elusiveness1/2Lv 15 - 7.
Elusiveness2/2Lv 16 - 8.
Dirty Tricks1/2Lv 17 - 9.
Dirty Tricks2/2Lv 18 - 10.
Setup1/3Lv 19 - 11.
Ghostly Strike1/1Lv 20 - 12.
Initiative1/3Lv 21 - 13.
Initiative2/3Lv 22 - 14.
Initiative3/3Lv 23 - 15.
Camouflage1/5Lv 24 - 16.
Serrated Blades1/3Lv 25 - 17.
Serrated Blades2/3Lv 26 - 18.
Serrated Blades3/3Lv 27 - 19.
Premeditation1/1Lv 28 - 20.
Heightened Senses1/2Lv 29 - 21.
Preparation1/1Lv 30 - 22.
Hemorrhage1/1Lv 31 - 23.
Dirty Deeds1/2Lv 32 - 24.
Dirty Deeds2/2Lv 33 - 25.
Heightened Senses2/2Lv 34 - 26.
Quietus1/5Lv 35 - 27.
Quietus2/5Lv 36 - 28.
Quietus3/5Lv 37 - 29.
Quietus4/5Lv 38 - 30.
Quietus5/5Lv 39 - 31.
Thousand Cuts1/1Lv 40 - 32.
Improved Eviscerate1/3Lv 41 - 33.
Improved Eviscerate2/3Lv 42 - 34.
Improved Eviscerate3/3Lv 43 - 35.
Lightning Reflexes1/5Lv 44 - 36.
Lightning Reflexes2/5Lv 45 - 37.
Precision1/3Lv 46 - 38.
Precision2/3Lv 47 - 39.
Precision3/3Lv 48 - 40.
Deflection1/3Lv 49 - 41.
Deflection2/3Lv 50 - 42.
Deflection3/3Lv 51 - 43.
Endurance1/2Lv 52 - 44.
Endurance2/2Lv 53 - 45.
Improved Sprint1/2Lv 54 - 46.
Improved Sprint2/2Lv 55 - 47.
Improved Kick1/2Lv 56 - 48.
Improved Kick2/2Lv 57 - 49.
Dual Wield Specialization1/5Lv 58 - 50.
Dual Wield Specialization2/5Lv 59 - 51.
Dual Wield Specialization3/5Lv 60
Beast Mastery Hunter talents
The build this guide recommends for the Beast Mastery Hunter in your group. Hunter leveling
Beast Mastery36 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Deadly Aspects1/5Lv 10 - 2.
Deadly Aspects2/5Lv 11 - 3.
Deadly Aspects3/5Lv 12 - 4.
Deadly Aspects4/5Lv 13 - 5.
Deadly Aspects5/5Lv 14 - 6.
Endurance Training1/5Lv 15 - 7.
Endurance Training2/5Lv 16 - 8.
Endurance Training3/5Lv 17 - 9.
Focused Fire1/2Lv 18 - 10.
Focused Fire2/2Lv 19 - 11.
Unleashed Fury1/5Lv 20 - 12.
Unleashed Fury2/5Lv 21 - 13.
Unleashed Fury3/5Lv 22 - 14.
Unleashed Fury4/5Lv 23 - 15.
Unleashed Fury5/5Lv 24 - 16.
Bestial Swiftness1/1Lv 25 - 17.
Ferocity1/5Lv 26 - 18.
Ferocity2/5Lv 27 - 19.
Ferocity3/5Lv 28 - 20.
Ferocity4/5Lv 29 - 21.
Ferocity5/5Lv 30 - 22.
Improved Mend Pet1/2Lv 31 - 23.
Improved Mend Pet2/2Lv 32 - 24.
Intimidation1/1Lv 33 - 25.
Spirit Bond1/2Lv 34 - 26.
Spirit Bond2/2Lv 35 - 27.
Bestial Discipline1/2Lv 36 - 28.
Bestial Discipline2/2Lv 37 - 29.
Frenzy1/5Lv 38 - 30.
Frenzy2/5Lv 39 - 31.
Frenzy3/5Lv 40 - 32.
Frenzy4/5Lv 41 - 33.
Frenzy5/5Lv 42 - 34.
Bestial Wrath1/1Lv 43 - 35.
Endurance Training4/5Lv 44 - 36.
Endurance Training5/5Lv 45 - 37.
Careful Aim1/5Lv 46 - 38.
Careful Aim2/5Lv 47 - 39.
Careful Aim3/5Lv 48 - 40.
Careful Aim4/5Lv 49 - 41.
Careful Aim5/5Lv 50 - 42.
Efficiency1/5Lv 51 - 43.
Efficiency2/5Lv 52 - 44.
Efficiency3/5Lv 53 - 45.
Efficiency4/5Lv 54 - 46.
Efficiency5/5Lv 55 - 47.
Lethal Attacks1/5Lv 56 - 48.
Lethal Attacks2/5Lv 57 - 49.
Lethal Attacks3/5Lv 58 - 50.
Lethal Attacks4/5Lv 59 - 51.
Lethal Attacks5/5Lv 60
Survival Hunter talents
The build this guide recommends for the Survival Hunter in your group. Hunter leveling
Beast Mastery0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Tracking1/5Lv 10 - 2.
Improved Tracking2/5Lv 11 - 3.
Improved Tracking3/5Lv 12 - 4.
Improved Tracking4/5Lv 13 - 5.
Improved Tracking5/5Lv 14 - 6.
Entrapment1/5Lv 15 - 7.
Entrapment2/5Lv 16 - 8.
Entrapment3/5Lv 17 - 9.
Entrapment4/5Lv 18 - 10.
Entrapment5/5Lv 19 - 11.
Clever Traps1/2Lv 20 - 12.
Clever Traps2/2Lv 21 - 13.
Surefooted1/3Lv 22 - 14.
Surefooted2/3Lv 23 - 15.
Surefooted3/3Lv 24 - 16.
Predator's Edge1/5Lv 25 - 17.
Predator's Edge2/5Lv 26 - 18.
Predator's Edge3/5Lv 27 - 19.
Predator's Edge4/5Lv 28 - 20.
Predator's Edge5/5Lv 29 - 21.
Survivalist's Discipline1/2Lv 30 - 22.
Survivalist's Discipline2/2Lv 31 - 23.
Resourcefulness1/2Lv 32 - 24.
Resourcefulness2/2Lv 33 - 25.
Expose Prey1/2Lv 34 - 26.
Expose Prey2/2Lv 35 - 27.
Lightning Reflexes1/5Lv 36 - 28.
Lightning Reflexes2/5Lv 37 - 29.
Lightning Reflexes3/5Lv 38 - 30.
Lightning Reflexes4/5Lv 39 - 31.
Lightning Reflexes5/5Lv 40 - 32.
Lacerating Strikes1/1Lv 41 - 33.
Savage Strikes1/2Lv 42 - 34.
Savage Strikes2/2Lv 43 - 35.
Survival Tactics1/2Lv 44 - 36.
Survival Tactics2/2Lv 45 - 37.
Deterrence1/1Lv 46 - 38.
Counterattack1/1Lv 47 - 39.
Strider Kick1/1Lv 48 - 40.
Survivalist1/5Lv 49 - 41.
Survivalist2/5Lv 50 - 42.
Careful Aim1/5Lv 51 - 43.
Careful Aim2/5Lv 52 - 44.
Careful Aim3/5Lv 53 - 45.
Careful Aim4/5Lv 54 - 46.
Careful Aim5/5Lv 55 - 47.
Lethal Attacks1/5Lv 56 - 48.
Lethal Attacks2/5Lv 57 - 49.
Lethal Attacks3/5Lv 58 - 50.
Lethal Attacks4/5Lv 59 - 51.
Lethal Attacks5/5Lv 60
Holy Priest talents
The build this guide recommends for the Holy Priest in your group. Priest leveling
Discipline10 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Renew1/3Lv 10 - 2.
Improved Renew2/3Lv 11 - 3.
Improved Renew3/3Lv 12 - 4.
Twilight Focus1/3Lv 13 - 5.
Twilight Focus2/3Lv 14 - 6.
Divine Fury1/5Lv 15 - 7.
Divine Fury2/5Lv 16 - 8.
Divine Fury3/5Lv 17 - 9.
Divine Fury4/5Lv 18 - 10.
Divine Fury5/5Lv 19 - 11.
Holy Nova1/1Lv 20 - 12.
Inspiration1/3Lv 21 - 13.
Inspiration2/3Lv 22 - 14.
Inspiration3/3Lv 23 - 15.
Twilight Focus3/3Lv 24 - 16.
Improved Healing1/3Lv 25 - 17.
Improved Healing2/3Lv 26 - 18.
Improved Healing3/3Lv 27 - 19.
Holy Reach1/2Lv 28 - 20.
Holy Reach2/2Lv 29 - 21.
Spiritual Guidance1/5Lv 30 - 22.
Spiritual Guidance2/5Lv 31 - 23.
Spiritual Guidance3/5Lv 32 - 24.
Spiritual Guidance4/5Lv 33 - 25.
Spiritual Guidance5/5Lv 34 - 26.
Spiritual Healing1/3Lv 35 - 27.
Spiritual Healing2/3Lv 36 - 28.
Spiritual Healing3/3Lv 37 - 29.
Spirit of Redemption1/1Lv 38 - 30.
Litany of Light1/2Lv 39 - 31.
Prayer of Mending1/1Lv 40 - 32.
Holy Specialization1/5Lv 41 - 33.
Holy Specialization2/5Lv 42 - 34.
Holy Specialization3/5Lv 43 - 35.
Holy Specialization4/5Lv 44 - 36.
Holy Specialization5/5Lv 45 - 37.
Litany of Light2/2Lv 46 - 38.
Binding Heal1/1Lv 47 - 39.
Twin Disciplines1/5Lv 48 - 40.
Twin Disciplines2/5Lv 49 - 41.
Twin Disciplines3/5Lv 50 - 42.
Twin Disciplines4/5Lv 51 - 43.
Twin Disciplines5/5Lv 52 - 44.
Silent Resolve1/3Lv 53 - 45.
Silent Resolve2/3Lv 54 - 46.
Improved Power Word: Shield1/3Lv 55 - 47.
Improved Power Word: Shield2/3Lv 56 - 48.
Improved Power Word: Shield3/3Lv 57 - 49.
Blessed Recovery1/3Lv 58 - 50.
Blessed Recovery2/3Lv 59 - 51.
Blessed Recovery3/3Lv 60
Contents
Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.
The group at a glance
Control Group for levels 40–60: a Protection Warrior, a Subtlety Rogue, a Beast Mastery Hunter, a Survival Hunter and a Holy Priest.
The control group is built for the elite-heavy dungeons of the 50s, where one pack can hold a caster, a healer and two hard hitters. Instead of cleaving, it takes the pack apart before the fight starts: the Rogue saps one mob, a Hunter traps another, the Priest shackles an undead, and the Beast Mastery pet holds a fourth mob on its own. The Warrior then tanks what is left, and the group kills one mob at a time without ever fighting the whole pack.
| Role | Spec | Job in the pull |
|---|---|---|
| Tank | Protection Warrior | Tanks the kill target, Shield Slam and Improved Shield Bash on casters |
| DPS | Subtlety Rogue | Sap before the pull, Blind and Preparation for emergencies, Hemorrhage damage |
| DPS | Beast Mastery Hunter | Pet holds a second mob with Intimidation, pulls the trap target, Bestial Wrath burst |
| DPS | Survival Hunter | Freezing Trap specialist with Clever Traps and Survivalist’s Discipline, melee damage |
| Healer | Holy Priest | Shackle Undead, heals the Warrior and the pet, Prayer of Mending |
Every spec in the table links to its own guide with talents for that slot.
How the control group plays
- Plan every pull: mark the pack before anyone moves. Skull is the kill target, and each crowd control player takes a symbol for their mob.
- Crowd control first: the Rogue saps from stealth, the Survival Hunter sets Freezing Trap and the Beast Mastery Hunter pulls the trap target into it. The Holy Priest shackles an undead.
- Pull: the Warrior charges the kill target in Defensive Stance with Vanguard. The Beast Mastery pet takes the second mob with Intimidation and Growl.
- Kill in order: everyone attacks skull, then the pet’s mob, then the controlled mobs one by one. Nobody uses area damage.
- Emergencies: Blind with Elusiveness and Preparation, a second trap thanks to Survivalist’s Discipline, and Improved Shield Bash for a caster that breaks free.
Your job as Protection Warrior
You never tank the whole pack in this group. You hold the kill target and anything that is not controlled, while making sure nothing you do breaks a sap or a trap. That means no Thunder Clap, no Cleave and no Demoralizing Shout near controlled mobs. Shield Slam and Sunder Armor hold threat on one target, Improved Shield Bash silences a caster for 3 sec, and Improved Revenge can stun your target.
Pull by pull
- Wait for the Rogue’s sap and the Hunters’ trap to be in place.
- Charge skull in Defensive Stance (Vanguard) and pull it away from the controlled mobs.
- Shield Slam, Revenge and Sunder Armor on skull; Taunt the pet’s mob if the pet dies.
- Shield Bash any caster that starts casting.
- Move to the next mark only when the Hunters and the Rogue call it.
Mistakes that wipe the group
- Thunder Clap out of habit: it breaks sap, shackle and trap.
- Tanking skull next to a trapped mob, so a stray hit breaks the trap.
- Charging before crowd control is placed.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–14 · Shield Specialization 5/5 — +5% block chance and Rage from blocks.
- Levels 15–17 · Improved Thunder Clap 3/3 — Cheaper Thunder Clap for trash packs without crowd control.
- Levels 18–19 · Improved Bloodrage 2/2 — +5 Rage from Bloodrage; required for Last Stand.
- Levels 20–22 · Defiance 3/3 — +15% threat in Defensive Stance with a shield.
- Level 23 · Last Stand 1/1 — 30% of your maximum health for 20 sec.
- Levels 24–25 · Master of Defense 2/2 — 5 Rage on every dodge or parry with a shield.
- Levels 26–28 · Improved Sunder Armor 3/3 — 3 less Rage for Sunder Armor.
- Level 29 · Vanguard 1/1 — Charge in Defensive Stance: you open every pull on skull without a stance swap.
- Level 30 · Concussion Blow 1/1 — A 5 sec stun for a caster or a dangerous mob.
- Levels 31–33 · Vitality 3/5 — +10% Stamina and Strength.
- Level 34 · Toughness 1/5 — +Armor from items.
- Levels 35–39 · Bastion 5/5 — +10% damage with a shield equipped, which is also more threat.
- Level 40 · Shield Slam 1/1 — Big damage and very high threat, with a chance to dispel a magic effect.
- Levels 41–45 · Anticipation 5/5 — +10 Defense skill against level 55+ elites.
- Levels 46–47 · Improved Shield Bash 2/2 — Shield Bash also silences for 3 sec.
- Levels 48–50 · Focused Rage 3/3 — 3 less Rage for your offensive abilities.
- Levels 51–53 · Improved Revenge 3/3 — Revenge can stun the target for 3 sec.
- Levels 54–55 · Vitality 5/5 — finish the talent.
- Levels 56–58 · Toughness 4/5 — finish the talent.
- Levels 59–60 · Improved Shield Wall 2/2 — 5 sec longer Shield Wall when a pull goes wrong.
Dungeons by level
Every WoW Forever dungeon that overlaps levels 40–60. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.
| Levels | Dungeon | Notes |
|---|---|---|
| 34–40 | Scarlet Monastery Library | Original Classic dungeon. |
| 35–40 | The Drowned City (New) | Trolls, naga and pirates off the Stranglethorn coast. |
| 37–43 | Scarlet Monastery Armory | Original Classic dungeon. |
| 38–44 | Razorfen Downs | Original Classic dungeon. |
| 39–45 | Scarlet Monastery Cathedral | Original Classic dungeon. |
| 40–55 | Krol’dok Stronghold (New) | New WoW Forever dungeon. |
| 44–50 | Uldaman | Original Classic dungeon. |
| 45–51 | Zul’Farrak | Original Classic dungeon. |
| 48–53 | Alcaz Prison (New) | New WoW Forever dungeon. |
| 48–54 | Maraudon | Original Classic dungeon. |
| 52–58 | Sunken Temple | Original Classic dungeon. |
| 52–60 | Blackrock Depths | Original Classic dungeon. |
| 55–60 | Dire Maul East | Original Classic dungeon. |
| 55–60 | Blackmaw Hold (New) | New WoW Forever dungeon. |
| 57–60 | Lower Blackrock Spire | Original Classic dungeon. |
| 58–60 | Dire Maul West | Original Classic dungeon. |
| 58–60 | Scholomance | Original Classic dungeon. |
| 58–60 | The Shapers Terrace (New) | New WoW Forever dungeon. |
| 59–60 | Stratholme (Undead) | Original Classic dungeon. |
| 59–60 | Stratholme (Live) | Original Classic dungeon. |
| 59–60 | Dire Maul North | Original Classic dungeon. |
Scarlet Monastery Cathedral and Razorfen Downs at 39–45 are good for learning the marks. The group shines in Blackrock Depths, Lower Blackrock Spire and Dire Maul from 52 onwards, where packs of elite humanoids and dragonkin punish area damage groups. Stratholme and Scholomance at 58–60 add plenty of undead for Shackle Undead. The new Alcaz Prison (48–53) and The Shapers Terrace (58–60) are worth checking in the beta for pack composition before you commit a run.
Where the group struggles
- Slow on trash: large packs of weak mobs take a long time. Pull them in small pieces or skip them.
- Immune mobs: Sap only works on humanoids, Shackle only on undead, and some elites cannot be trapped or stunned. Check before you plan the pull.
- Communication: one player who breaks crowd control with an attack turns a safe pull into a wipe. Marks and a short call before each pull are mandatory.