MageFireDPSDungeon levelingLevels 40–60
Mage Cleave 5-man: Fire Mage Flamestrike and Blast Wave talents (levels 40–60)
Published Sep 15, 2026 · updated Sep 15, 2026 · 2 views
Fire Mage build for mage cleave dungeon leveling from 40 to 60: Improved Flamestrike and Burning Soul for a safe opener, Blast Wave and Impact stuns, Combustion at 40 and Improved Frost Nova from the Frost tree.
Suggested group
Pick a group member to see their talents and when to learn each point.
Fire Mage talents
The build this guide is about. Mage leveling
Arcane0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Fireball1/5Lv 10 - 2.
Improved Fireball2/5Lv 11 - 3.
Improved Fireball3/5Lv 12 - 4.
Improved Fireball4/5Lv 13 - 5.
Improved Fireball5/5Lv 14 - 6.
Ignite1/5Lv 15 - 7.
Ignite2/5Lv 16 - 8.
Ignite3/5Lv 17 - 9.
Ignite4/5Lv 18 - 10.
Ignite5/5Lv 19 - 11.
Burning Soul1/3Lv 20 - 12.
Burning Soul2/3Lv 21 - 13.
Burning Soul3/3Lv 22 - 14.
Improved Flamestrike1/3Lv 23 - 15.
Improved Flamestrike2/3Lv 24 - 16.
Improved Flamestrike3/3Lv 25 - 17.
Flame Throwing1/2Lv 26 - 18.
Flame Throwing2/2Lv 27 - 19.
Master of Elements1/3Lv 28 - 20.
Master of Elements2/3Lv 29 - 21.
Master of Elements3/3Lv 30 - 22.
Critical Mass1/3Lv 31 - 23.
Critical Mass2/3Lv 32 - 24.
Critical Mass3/3Lv 33 - 25.
Blast Wave1/1Lv 34 - 26.
Fire Power1/5Lv 35 - 27.
Fire Power2/5Lv 36 - 28.
Fire Power3/5Lv 37 - 29.
Fire Power4/5Lv 38 - 30.
Fire Power5/5Lv 39 - 31.
Combustion1/1Lv 40 - 32.
Pyroblast1/1Lv 41 - 33.
Hot Streak1/1Lv 42 - 34.
Improved Scorch1/3Lv 43 - 35.
Improved Scorch2/3Lv 44 - 36.
Improved Scorch3/3Lv 45 - 37.
Elemental Precision1/5Lv 46 - 38.
Elemental Precision2/5Lv 47 - 39.
Elemental Precision3/5Lv 48 - 40.
Elemental Precision4/5Lv 49 - 41.
Elemental Precision5/5Lv 50 - 42.
Improved Frost Nova1/2Lv 51 - 43.
Improved Frost Nova2/2Lv 52 - 44.
Incineration1/3Lv 53 - 45.
Incineration2/3Lv 54 - 46.
Incineration3/3Lv 55 - 47.
Impact1/3Lv 56 - 48.
Impact2/3Lv 57 - 49.
Impact3/3Lv 58 - 50.
Wake of Fire1/2Lv 59 - 51.
Wake of Fire2/2Lv 60
Protection Paladin talents
The build this guide recommends for the Protection Paladin in your group. Paladin leveling
Holy8 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Toughness1/5Lv 10 - 2.
Toughness2/5Lv 11 - 3.
Toughness3/5Lv 12 - 4.
Redoubt1/5Lv 13 - 5.
Redoubt2/5Lv 14 - 6.
Precision1/3Lv 15 - 7.
Precision2/3Lv 16 - 8.
Precision3/3Lv 17 - 9.
Anticipation1/5Lv 18 - 10.
Anticipation2/5Lv 19 - 11.
Improved Seal of Fury1/1Lv 20 - 12.
Improved Righteous Fury1/3Lv 21 - 13.
Improved Righteous Fury2/3Lv 22 - 14.
Improved Righteous Fury3/3Lv 23 - 15.
Sacred Duty1/2Lv 24 - 16.
Swift Judgement1/1Lv 25 - 17.
One-Handed Weapon Specialization1/3Lv 26 - 18.
One-Handed Weapon Specialization2/3Lv 27 - 19.
One-Handed Weapon Specialization3/3Lv 28 - 20.
Sacred Duty2/2Lv 29 - 21.
Templar's Bulwark1/1Lv 30 - 22.
Toughness4/5Lv 31 - 23.
Toughness5/5Lv 32 - 24.
Anticipation3/5Lv 33 - 25.
Anticipation4/5Lv 34 - 26.
Iron Creed1/5Lv 35 - 27.
Iron Creed2/5Lv 36 - 28.
Iron Creed3/5Lv 37 - 29.
Iron Creed4/5Lv 38 - 30.
Iron Creed5/5Lv 39 - 31.
Holy Shield1/1Lv 40 - 32.
Redoubt3/5Lv 41 - 33.
Redoubt4/5Lv 42 - 34.
Redoubt5/5Lv 43 - 35.
Shield Specialization1/3Lv 44 - 36.
Shield Specialization2/3Lv 45 - 37.
Shield Specialization3/3Lv 46 - 38.
Anticipation5/5Lv 47 - 39.
Reckoning1/5Lv 48 - 40.
Reckoning2/5Lv 49 - 41.
Reckoning3/5Lv 50 - 42.
Reckoning4/5Lv 51 - 43.
Reckoning5/5Lv 52 - 44.
Divine Intellect1/5Lv 53 - 45.
Divine Intellect2/5Lv 54 - 46.
Divine Intellect3/5Lv 55 - 47.
Divine Intellect4/5Lv 56 - 48.
Divine Intellect5/5Lv 57 - 49.
Improved Seals1/3Lv 58 - 50.
Improved Seals2/3Lv 59 - 51.
Improved Seals3/3Lv 60
Arcane Mage talents
The build this guide recommends for the Arcane Mage in your group. Mage leveling
Arcane44 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Arcane Focus1/5Lv 10 - 2.
Arcane Focus2/5Lv 11 - 3.
Arcane Focus3/5Lv 12 - 4.
Arcane Focus4/5Lv 13 - 5.
Arcane Focus5/5Lv 14 - 6.
Arcane Concentration1/5Lv 15 - 7.
Arcane Concentration2/5Lv 16 - 8.
Arcane Concentration3/5Lv 17 - 9.
Arcane Concentration4/5Lv 18 - 10.
Arcane Concentration5/5Lv 19 - 11.
Arcane Impact1/3Lv 20 - 12.
Arcane Impact2/3Lv 21 - 13.
Arcane Impact3/3Lv 22 - 14.
Arcane Subtlety1/2Lv 23 - 15.
Arcane Subtlety2/2Lv 24 - 16.
Arcane Meditation1/3Lv 25 - 17.
Arcane Meditation2/3Lv 26 - 18.
Arcane Meditation3/3Lv 27 - 19.
Improved Counterspell1/2Lv 28 - 20.
Improved Counterspell2/2Lv 29 - 21.
Presence of Mind1/1Lv 30 - 22.
Arcane Mind1/5Lv 31 - 23.
Arcane Mind2/5Lv 32 - 24.
Arcane Mind3/5Lv 33 - 25.
Arcane Mind4/5Lv 34 - 26.
Arcane Mind5/5Lv 35 - 27.
Arcane Instability1/3Lv 36 - 28.
Arcane Instability2/3Lv 37 - 29.
Arcane Instability3/3Lv 38 - 30.
Arcane Resilience1/2Lv 39 - 31.
Arcane Power1/1Lv 40 - 32.
Frost Warding1/2Lv 41 - 33.
Frost Warding2/2Lv 42 - 34.
Elemental Precision1/5Lv 43 - 35.
Elemental Precision2/5Lv 44 - 36.
Elemental Precision3/5Lv 45 - 37.
Improved Frost Nova1/2Lv 46 - 38.
Improved Frost Nova2/2Lv 47 - 39.
Arcane Resilience2/2Lv 48 - 40.
Arcane Blast1/1Lv 49 - 41.
Improved Channeling1/5Lv 50 - 42.
Improved Channeling2/5Lv 51 - 43.
Improved Channeling3/5Lv 52 - 44.
Improved Channeling4/5Lv 53 - 45.
Improved Channeling5/5Lv 54 - 46.
Magic Absorption1/2Lv 55 - 47.
Magic Absorption2/2Lv 56 - 48.
Arcane Geometry1/2Lv 57 - 49.
Arcane Geometry2/2Lv 58 - 50.
Arcane Shielding1/2Lv 59 - 51.
Arcane Shielding2/2Lv 60
Balance Druid talents
The build this guide recommends for the Balance Druid in your group. Druid leveling
Balance44 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Wrath1/5Lv 10 - 2.
Improved Wrath2/5Lv 11 - 3.
Improved Wrath3/5Lv 12 - 4.
Improved Wrath4/5Lv 13 - 5.
Improved Wrath5/5Lv 14 - 6.
Nature's Majesty1/2Lv 15 - 7.
Nature's Majesty2/2Lv 16 - 8.
Nature's Reach1/2Lv 17 - 9.
Nature's Reach2/2Lv 18 - 10.
Improved Moonfire1/2Lv 19 - 11.
Improved Moonfire2/2Lv 20 - 12.
Moonglow1/3Lv 21 - 13.
Moonglow2/3Lv 22 - 14.
Moonglow3/3Lv 23 - 15.
Improved Entangling Roots1/3Lv 24 - 16.
Improved Entangling Roots2/3Lv 25 - 17.
Improved Entangling Roots3/3Lv 26 - 18.
Vengeance1/5Lv 27 - 19.
Vengeance2/5Lv 28 - 20.
Vengeance3/5Lv 29 - 21.
Vengeance4/5Lv 30 - 22.
Vengeance5/5Lv 31 - 23.
Nature's Grace1/1Lv 32 - 24.
Overgrowth1/2Lv 33 - 25.
Overgrowth2/2Lv 34 - 26.
Moonfury1/5Lv 35 - 27.
Moonfury2/5Lv 36 - 28.
Moonfury3/5Lv 37 - 29.
Moonfury4/5Lv 38 - 30.
Moonfury5/5Lv 39 - 31.
Moonkin Form1/1Lv 40 - 32.
Nature's Focus1/5Lv 41 - 33.
Nature's Focus2/5Lv 42 - 34.
Nature's Focus3/5Lv 43 - 35.
Nature's Focus4/5Lv 44 - 36.
Nature's Focus5/5Lv 45 - 37.
Subtlety1/3Lv 46 - 38.
Subtlety2/3Lv 47 - 39.
Improved Starfire1/5Lv 48 - 40.
Improved Starfire2/5Lv 49 - 41.
Improved Starfire3/5Lv 50 - 42.
Improved Starfire4/5Lv 51 - 43.
Improved Starfire5/5Lv 52 - 44.
Eclipse1/3Lv 53 - 45.
Eclipse2/3Lv 54 - 46.
Eclipse3/3Lv 55 - 47.
Balance of Nature1/5Lv 56 - 48.
Balance of Nature2/5Lv 57 - 49.
Balance of Nature3/5Lv 58 - 50.
Balance of Nature4/5Lv 59 - 51.
Balance of Nature5/5Lv 60
Holy Paladin talents
The build this guide recommends for the Holy Paladin in your group. Paladin leveling
Holy43 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Divine Intellect1/5Lv 10 - 2.
Divine Intellect2/5Lv 11 - 3.
Divine Intellect3/5Lv 12 - 4.
Divine Intellect4/5Lv 13 - 5.
Divine Intellect5/5Lv 14 - 6.
Healing Light1/3Lv 15 - 7.
Healing Light2/3Lv 16 - 8.
Healing Light3/3Lv 17 - 9.
Spiritual Focus1/2Lv 18 - 10.
Spiritual Focus2/2Lv 19 - 11.
Reverence1/3Lv 20 - 12.
Reverence2/3Lv 21 - 13.
Reverence3/3Lv 22 - 14.
Unyielding Faith1/2Lv 23 - 15.
Unyielding Faith2/2Lv 24 - 16.
Illumination1/5Lv 25 - 17.
Illumination2/5Lv 26 - 18.
Illumination3/5Lv 27 - 19.
Illumination4/5Lv 28 - 20.
Illumination5/5Lv 29 - 21.
Holy Shock1/1Lv 30 - 22.
Divine Favor1/1Lv 31 - 23.
Infusion of Light1/2Lv 32 - 24.
Infusion of Light2/2Lv 33 - 25.
Voice of Truth1/1Lv 34 - 26.
Holy Power1/5Lv 35 - 27.
Holy Power2/5Lv 36 - 28.
Holy Power3/5Lv 37 - 29.
Holy Power4/5Lv 38 - 30.
Holy Power5/5Lv 39 - 31.
Light's Vigil1/1Lv 40 - 32.
Purifying Power1/2Lv 41 - 33.
Purifying Power2/2Lv 42 - 34.
Consecrated Ground1/2Lv 43 - 35.
Consecrated Ground2/2Lv 44 - 36.
Benediction1/5Lv 45 - 37.
Benediction2/5Lv 46 - 38.
Benediction3/5Lv 47 - 39.
Benediction4/5Lv 48 - 40.
Benediction5/5Lv 49 - 41.
Holy Conduit1/2Lv 50 - 42.
Holy Conduit2/2Lv 51 - 43.
Improved Judgement1/2Lv 52 - 44.
Divine Precision1/3Lv 53 - 45.
Divine Precision2/3Lv 54 - 46.
Divine Precision3/3Lv 55 - 47.
Improved Seals1/3Lv 56 - 48.
Improved Seals2/3Lv 57 - 49.
Improved Seals3/3Lv 58 - 50.
Improved Holy Strike1/2Lv 59 - 51.
Improved Holy Strike2/2Lv 60
Contents
Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.
The group at a glance
Mage Cleave for levels 40–60: a Protection Paladin, a Fire Mage, an Arcane Mage, a Balance Druid and a Holy Paladin.
Mage cleave is the high-level answer to the big open rooms of Maraudon, Blackrock Depths and Dire Maul. The Paladin gathers a large pull and holds it in Consecration, the Arcane Mage and the Fire Mage lock it in place with Frost Nova and burst it down with Arcane Explosion, Flamestrike and Blast Wave, and the Balance Druid adds Hurricane, roots and the Moonkin aura. The Holy Paladin heals through the damage and keeps every blessing up for an hour.
| Role | Spec | Job in the pull |
|---|---|---|
| Tank | Protection Paladin | Gathers large pulls against a wall, holds them in Consecration and Holy Shield |
| DPS | Fire Mage | Flamestrike opener, Blast Wave and the second Frost Nova |
| DPS | Arcane Mage | Frost Nova, then Arcane Explosion in melee range of the pack |
| DPS | Balance Druid | Hurricane from range, Entangling Roots on runners, Moonkin aura |
| Healer | Holy Paladin | Heals the tank through big pulls, one-hour blessings, Holy Shock on splash damage |
Every spec in the table links to its own guide with talents for that slot.
How the mage cleave plays
- Gather and stop: the Protection Paladin pulls two or three packs, stops against a wall and drops Consecration. Nobody casts until the second Consecration tick.
- Ranged opener: the Fire Mage casts Flamestrike on the pack and the Druid starts Hurricane from range. Both have threat reduction talents, so they open the pull while the Arcane Mage waits.
- Nova and burst: when the pack is below 70% health the Arcane Mage walks in, casts Frost Nova and chains Arcane Explosion. The Fire Mage follows with Blast Wave and a second Frost Nova when the first one breaks.
- Cooldowns in turns: Arcane Power and Presence of Mind on one big pull, Combustion and Hot Streak Pyroblasts on the next. The Paladin uses Templar’s Bulwark whenever both mages burst at once.
- Roots for runners: mobs that break loose are the Druid’s job: Entangling Roots holds up to three targets with Overgrowth while the mages finish the rest.
Your job as Fire Mage
You open every pull from range and keep the pack under control once the Arcane Mage moves in. Flamestrike with Improved Flamestrike crits hard on a stacked pack, Ignite adds damage over time to every crit, and Burning Soul cuts your Fire threat by 30%. Blast Wave dazes the pack, Impact can stun it, and you hold the second Frost Nova for when the first one breaks.
Pull by pull
- Wait for the second Consecration tick, then Flamestrike on the Paladin.
- When the Arcane Mage novas and moves in, step closer and cast Blast Wave.
- Frost Nova as soon as the first nova breaks, so the Arcane Mage keeps casting.
- Combustion on alternate big pulls; Hot Streak makes the next Pyroblast faster on the kill target.
- Scorch the boss with Improved Scorch stacks instead of casting Flamestrike on single targets.
Mistakes that wipe the group
- Frost Nova at the same moment as the Arcane Mage: the group has no second freeze left.
- Flamestrike before the pack has stopped moving.
- Blast Wave on a crowd-controlled mob.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–14 · Improved Fireball 5/5 — 0.5 sec faster Fireball for the levels before your area damage comes online.
- Levels 15–19 · Ignite 5/5 — Fire crits burn for another 40% of the damage: every Flamestrike crit becomes a damage over time on that mob.
- Levels 20–22 · Burning Soul 3/3 — Casts are not pushed back by damage 70% of the time, and your Fire spells cause 30% less threat.
- Levels 23–25 · Improved Flamestrike 3/3 — +15% Flamestrike critical strike chance: the opener that feeds Ignite.
- Levels 26–27 · Flame Throwing 2/2 — +6 yards Fire spell range, so you open from further away.
- Levels 28–30 · Master of Elements 3/3 — Fire and Frost crits refund 30% of their base mana cost.
- Levels 31–33 · Critical Mass 3/3 — +6% critical strike chance for Fire spells; required for Combustion.
- Level 34 · Blast Wave 1/1 — Point-blank Fire damage that dazes everything hit for 6 sec.
- Levels 35–39 · Fire Power 5/5 — +10% Fire damage.
- Level 40 · Combustion 1/1 — Stacking Fire crit chance until four crits land: your burst for a big pull.
- Level 41 · Pyroblast 1/1 — Heavy Fire nuke for bosses and the kill target.
- Level 42 · Hot Streak 1/1 — Crits from Fireball, Fire Blast and Scorch make Pyroblast up to 75% faster.
- Levels 43–45 · Improved Scorch 3/3 — Scorch makes the target take up to 15% more Fire damage: your boss setup.
- Levels 46–50 · Elemental Precision (Frost) 5/5 — +5% hit with Fire and Frost spells, so Frost Nova and Flamestrike are not resisted by level 55+ mobs.
- Levels 51–52 · Improved Frost Nova (Frost) 2/2 — 4 sec shorter Frost Nova cooldown: the second freeze is always ready.
- Levels 53–55 · Incineration 3/3 — +6% critical strike chance for Fire Blast and Scorch.
- Levels 56–58 · Impact 3/3 — Fire spells get a 9% chance to stun for 2 sec, which also protects the Arcane Mage in the pack.
- Levels 59–60 · Wake of Fire 2/2 — 1 sec shorter Fire Blast cooldown for finishing runners.
Dungeons by level
Every WoW Forever dungeon that overlaps levels 40–60. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.
| Levels | Dungeon | Notes |
|---|---|---|
| 34–40 | Scarlet Monastery Library | Original Classic dungeon. |
| 35–40 | The Drowned City (New) | Trolls, naga and pirates off the Stranglethorn coast. |
| 37–43 | Scarlet Monastery Armory | Original Classic dungeon. |
| 38–44 | Razorfen Downs | Original Classic dungeon. |
| 39–45 | Scarlet Monastery Cathedral | Original Classic dungeon. |
| 40–55 | Krol’dok Stronghold (New) | New WoW Forever dungeon. |
| 44–50 | Uldaman | Original Classic dungeon. |
| 45–51 | Zul’Farrak | Original Classic dungeon. |
| 48–53 | Alcaz Prison (New) | New WoW Forever dungeon. |
| 48–54 | Maraudon | Original Classic dungeon. |
| 52–58 | Sunken Temple | Original Classic dungeon. |
| 52–60 | Blackrock Depths | Original Classic dungeon. |
| 55–60 | Dire Maul East | Original Classic dungeon. |
| 55–60 | Blackmaw Hold (New) | New WoW Forever dungeon. |
| 57–60 | Lower Blackrock Spire | Original Classic dungeon. |
| 58–60 | Dire Maul West | Original Classic dungeon. |
| 58–60 | Scholomance | Original Classic dungeon. |
| 58–60 | The Shapers Terrace (New) | New WoW Forever dungeon. |
| 59–60 | Stratholme (Undead) | Original Classic dungeon. |
| 59–60 | Stratholme (Live) | Original Classic dungeon. |
| 59–60 | Dire Maul North | Original Classic dungeon. |
Krol’dok Stronghold (40–55) is the first place this group gets comfortable, and Zul’Farrak’s open courtyards suit its pulls well. From level 52 take the group to Blackrock Depths and Maraudon, then to Dire Maul East and Blackmaw Hold at 55. Large undead packs in Stratholme and Scholomance at 58–60 are ideal for Consecration and area damage, but check which mobs resist Fire before you pull a whole room.
Where the group struggles
- Fire-immune mobs in Blackrock Depths and Molten-themed areas cut the Fire Mage’s area damage. The Arcane Mage and the Druid carry those pulls.
- Arcane Explosion is point-blank: the Arcane Mage stands in melee range of the pack. Without a Frost Nova ready, that mage waits.
- Mana runs out after two back-to-back large pulls. Evocation, mana gems and the Holy Paladin’s Blessing of Wisdom help, but the whole group still drinks together.
- Casters at range do not walk into the fire. The Paladin breaks line of sight so they come to the pack.