RogueCombatDPSDungeon levelingLevels 20–40
Melee Cleave 5-man: Combat Rogue Blade Flurry talents (levels 20–40)
Published Sep 15, 2026 · updated Sep 15, 2026 · 4 views
Combat Rogue build for melee cleave dungeon leveling: Blade Flurry on packs, Improved Kick on casters, Restless Blades for faster cooldowns and Adrenaline Rush at 40.
Suggested group
Pick a group member to see their talents and when to learn each point.
Combat Rogue talents
The build this guide is about. Rogue leveling
Assassination0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Sinister Strike1/2Lv 10 - 2.
Improved Sinister Strike2/2Lv 11 - 3.
Improved Eviscerate1/3Lv 12 - 4.
Improved Eviscerate2/3Lv 13 - 5.
Improved Eviscerate3/3Lv 14 - 6.
Precision1/3Lv 15 - 7.
Precision2/3Lv 16 - 8.
Precision3/3Lv 17 - 9.
Deflection1/3Lv 18 - 10.
Deflection2/3Lv 19 - 11.
Deflection3/3Lv 20 - 12.
Endurance1/2Lv 21 - 13.
Endurance2/2Lv 22 - 14.
Lightning Reflexes1/5Lv 23 - 15.
Lightning Reflexes2/5Lv 24 - 16.
Dual Wield Specialization1/5Lv 25 - 17.
Dual Wield Specialization2/5Lv 26 - 18.
Dual Wield Specialization3/5Lv 27 - 19.
Dual Wield Specialization4/5Lv 28 - 20.
Dual Wield Specialization5/5Lv 29 - 21.
Blade Flurry1/1Lv 30 - 22.
Improved Kick1/2Lv 31 - 23.
Improved Kick2/2Lv 32 - 24.
Restless Blades1/1Lv 33 - 25.
Hack and Slash1/5Lv 34 - 26.
Aggression1/3Lv 35 - 27.
Aggression2/3Lv 36 - 28.
Aggression3/3Lv 37 - 29.
Weapon Expertise1/2Lv 38 - 30.
Weapon Expertise2/2Lv 39 - 31.
Adrenaline Rush1/1Lv 40
Feral Combat Druid talents
The build this guide recommends for the Feral Combat Druid in your group. Druid leveling
Balance0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Ferocity1/5Lv 10 - 2.
Ferocity2/5Lv 11 - 3.
Ferocity3/5Lv 12 - 4.
Ferocity4/5Lv 13 - 5.
Ferocity5/5Lv 14 - 6.
Feral Instinct1/3Lv 15 - 7.
Feral Instinct2/3Lv 16 - 8.
Feral Instinct3/3Lv 17 - 9.
Thick Hide1/3Lv 18 - 10.
Thick Hide2/3Lv 19 - 11.
Feral Charge1/1Lv 20 - 12.
Savage Fury1/2Lv 21 - 13.
Savage Fury2/2Lv 22 - 14.
Sharpened Claws1/2Lv 23 - 15.
Sharpened Claws2/2Lv 24 - 16.
Mangle1/1Lv 25 - 17.
Primal Fury1/2Lv 26 - 18.
Primal Fury2/2Lv 27 - 19.
Predatory Strikes1/3Lv 28 - 20.
Predatory Strikes2/3Lv 29 - 21.
Leader of the Pack1/1Lv 30 - 22.
Predatory Strikes3/3Lv 31 - 23.
Thick Hide3/3Lv 32 - 24.
Heart of the Wild1/5Lv 33 - 25.
Heart of the Wild2/5Lv 34 - 26.
Natural Reaction1/5Lv 35 - 27.
Natural Reaction2/5Lv 36 - 28.
Natural Reaction3/5Lv 37 - 29.
Natural Reaction4/5Lv 38 - 30.
Natural Reaction5/5Lv 39 - 31.
Berserk1/1Lv 40
Arms Warrior talents
The build this guide recommends for the Arms Warrior in your group. Warrior leveling
Arms31 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Heroic Strike1/3Lv 10 - 2.
Improved Heroic Strike2/3Lv 11 - 3.
Improved Rend1/3Lv 12 - 4.
Improved Rend2/3Lv 13 - 5.
Improved Rend3/3Lv 14 - 6.
Improved Charge1/2Lv 15 - 7.
Improved Charge2/2Lv 16 - 8.
Improved Tactical Mastery1/5Lv 17 - 9.
Improved Tactical Mastery2/5Lv 18 - 10.
Improved Tactical Mastery3/5Lv 19 - 11.
Deep Wounds1/3Lv 20 - 12.
Deep Wounds2/3Lv 21 - 13.
Deep Wounds3/3Lv 22 - 14.
Improved Tactical Mastery4/5Lv 23 - 15.
Improved Tactical Mastery5/5Lv 24 - 16.
Two-Handed Weapon Specialization1/3Lv 25 - 17.
Two-Handed Weapon Specialization2/3Lv 26 - 18.
Two-Handed Weapon Specialization3/3Lv 27 - 19.
Anger Management1/1Lv 28 - 20.
Impale1/2Lv 29 - 21.
Sweeping Strikes1/1Lv 30 - 22.
Impale2/2Lv 31 - 23.
Weaponmaster1/5Lv 32 - 24.
Weaponmaster2/5Lv 33 - 25.
Weaponmaster3/5Lv 34 - 26.
Weaponmaster4/5Lv 35 - 27.
Weaponmaster5/5Lv 36 - 28.
Deflection1/5Lv 37 - 29.
Deflection2/5Lv 38 - 30.
Deflection3/5Lv 39 - 31.
Mortal Strike1/1Lv 40
Arms Warrior talents
The build this guide recommends for the Arms Warrior in your group. Warrior leveling
Arms31 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Heroic Strike1/3Lv 10 - 2.
Improved Heroic Strike2/3Lv 11 - 3.
Improved Rend1/3Lv 12 - 4.
Improved Rend2/3Lv 13 - 5.
Improved Rend3/3Lv 14 - 6.
Improved Charge1/2Lv 15 - 7.
Improved Charge2/2Lv 16 - 8.
Improved Tactical Mastery1/5Lv 17 - 9.
Improved Tactical Mastery2/5Lv 18 - 10.
Improved Tactical Mastery3/5Lv 19 - 11.
Deep Wounds1/3Lv 20 - 12.
Deep Wounds2/3Lv 21 - 13.
Deep Wounds3/3Lv 22 - 14.
Improved Tactical Mastery4/5Lv 23 - 15.
Improved Tactical Mastery5/5Lv 24 - 16.
Two-Handed Weapon Specialization1/3Lv 25 - 17.
Two-Handed Weapon Specialization2/3Lv 26 - 18.
Two-Handed Weapon Specialization3/3Lv 27 - 19.
Anger Management1/1Lv 28 - 20.
Impale1/2Lv 29 - 21.
Sweeping Strikes1/1Lv 30 - 22.
Impale2/2Lv 31 - 23.
Weaponmaster1/5Lv 32 - 24.
Weaponmaster2/5Lv 33 - 25.
Weaponmaster3/5Lv 34 - 26.
Weaponmaster4/5Lv 35 - 27.
Weaponmaster5/5Lv 36 - 28.
Deflection1/5Lv 37 - 29.
Deflection2/5Lv 38 - 30.
Deflection3/5Lv 39 - 31.
Mortal Strike1/1Lv 40
Restoration Shaman talents
The build this guide recommends for the Restoration Shaman in your group. Shaman leveling
Elemental0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Healing Wave1/5Lv 10 - 2.
Improved Healing Wave2/5Lv 11 - 3.
Improved Healing Wave3/5Lv 12 - 4.
Improved Healing Wave4/5Lv 13 - 5.
Improved Healing Wave5/5Lv 14 - 6.
Tidal Focus1/5Lv 15 - 7.
Tidal Focus2/5Lv 16 - 8.
Tidal Focus3/5Lv 17 - 9.
Tidal Focus4/5Lv 18 - 10.
Tidal Focus5/5Lv 19 - 11.
Healing Focus1/3Lv 20 - 12.
Healing Focus2/3Lv 21 - 13.
Healing Focus3/3Lv 22 - 14.
Water Shield1/1Lv 23 - 15.
Natural Grace1/3Lv 24 - 16.
Totemic Focus1/5Lv 25 - 17.
Totemic Focus2/5Lv 26 - 18.
Mana Tide Totem1/1Lv 27 - 19.
Restorative Totems1/5Lv 28 - 20.
Restorative Totems2/5Lv 29 - 21.
Healing Way1/3Lv 30 - 22.
Healing Way2/3Lv 31 - 23.
Healing Way3/3Lv 32 - 24.
Nature's Swiftness1/1Lv 33 - 25.
Restorative Totems3/5Lv 34 - 26.
Purification1/5Lv 35 - 27.
Purification2/5Lv 36 - 28.
Purification3/5Lv 37 - 29.
Purification4/5Lv 38 - 30.
Purification5/5Lv 39 - 31.
Riptide1/1Lv 40
Contents
Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.
The group at a glance
Melee Cleave for levels 20–40: a Feral Druid bear, two Arms Warriors, a Combat Rogue and a Restoration Shaman.
Melee cleave kills packs with attacks that hit several targets at once: Sweeping Strikes, Cleave and Whirlwind from the warriors, Blade Flurry from the rogue, and Swipe and Berserk from the bear. Everyone stands on the same spot, so buffs, heals and the Shaman’s totems reach the whole group. It comes online later than spell cleave, because Sweeping Strikes, Blade Flurry and Leader of the Pack all sit on the 21-point row (level 30).
| Role | Spec | Job in the pull |
|---|---|---|
| Tank | Feral Combat Druid | Gathers with Swipe, holds with Mangle, Leader of the Pack aura |
| DPS | Arms Warrior | Sweeping Strikes, Cleave and Whirlwind on the pack |
| DPS | Arms Warrior | Sweeping Strikes, Mortal Strike on elites |
| DPS | Combat Rogue | Blade Flurry on packs, kicks and stuns casters |
| Healer | Restoration Shaman | Heals the melee, totems at the pull spot, Mana Tide Totem |
Every spec in the table links to its own guide with talents for that slot.
How the melee cleave plays
- Levels 20–29: play a normal group with slightly larger pulls. The warriors Cleave, the rogue kills the most dangerous mob, and the bear holds everything with Swipe.
- From level 30: the bear gathers two packs and faces them away from the group. Leader of the Pack gives the whole party 3% critical strike chance while the druid is in form.
- Burst window: both warriors use Sweeping Strikes and the rogue uses Blade Flurry on the same pull, then save them for the next large one. Restless Blades lets the rogue get Blade Flurry back sooner.
- Casters first: the rogue kicks or stuns casters that do not come into melee, the bear uses Feral Charge on the other one.
- Totems: the Shaman places totems at the pull spot before the bear arrives. In Classic, Windfury Totem (level 32) is the single biggest damage boost for this group.
Your job as Combat Rogue
You have two jobs: cleave with Blade Flurry and delete the mob that would ruin the pull. Casters and healers in the pack are yours: kick them, stun them, or kill them first. Blade Flurry adds 20% attack speed and copies your attacks to a second mob for 15 sec, and Restless Blades brings it back sooner with every finisher.
Pull by pull
- Mark the casters before the pull and go for them while the bear gathers.
- Blade Flurry when the pack is stacked, together with the warriors’ Sweeping Strikes.
- Spend combo points on damaging finishers during cooldowns: each one shortens Blade Flurry and Adrenaline Rush.
- Evasion when a pack turns on you; Endurance keeps its cooldown short.
Mistakes that wipe the group
- Opening on a pack before the bear has threat.
- Blade Flurry next to a crowd-controlled mob: the copied hits break the control.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 40 build; use the level slider to see it at any level.
- Levels 10–11 · Improved Sinister Strike 2/2 — Cheaper Sinister Strike.
- Levels 12–14 · Improved Eviscerate 3/3 — +21% Eviscerate damage.
- Levels 15–17 · Precision 3/3 — +3% hit; required for Dual Wield Specialization.
- Levels 18–20 · Deflection 3/3 — +6% parry.
- Levels 21–22 · Endurance 2/2 — 60% shorter Sprint and Evasion cooldowns.
- Levels 23–24 · Lightning Reflexes 2/5 — +Dodge.
- Levels 25–29 · Dual Wield Specialization 5/5 — +25% off-hand damage.
- Level 30 · Blade Flurry 1/1 — +20% attack speed and every attack also hits a nearby enemy for 15 sec.
- Levels 31–32 · Improved Kick 2/2 — Kick also silences for 2 sec: casters stop casting for good.
- Level 33 · Restless Blades 1/1 — Damaging finishers cut 2 sec per combo point off Adrenaline Rush, Blade Flurry, Evasion, Sprint and Vanish.
- Level 34 · Hack and Slash 1/5 — Axe/Sword: extra attack chance. Dagger/Fist: +crit. Mace: armor penetration.
- Levels 35–37 · Aggression 3/3 — +6% Sinister Strike, Backstab and Eviscerate damage.
- Levels 38–39 · Weapon Expertise 2/2 — 2% less chance to be dodged or parried.
- Level 40 · Adrenaline Rush 1/1 — Double Energy regeneration for 15 sec.
Dungeons by level
Every WoW Forever dungeon that overlaps levels 20–40. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.
| Levels | Dungeon | Notes |
|---|---|---|
| 15–20 | Ruins of Lordaeron (New) | Scourge forces in the ruined city. |
| 18–24 | The Deadmines | Original Classic dungeon. |
| 19–25 | Wailing Caverns | Original Classic dungeon. |
| 23–29 | Shadowfang Keep | Original Classic dungeon. |
| 24–29 | Excavation Site (New) | Rogue Titan constructs above Whelgar’s Excavation in the Wetlands. |
| 25–31 | Blackfathom Deeps | Original Classic dungeon. |
| 26–32 | The Stockade | Original Classic dungeon. |
| 28–33 | City of Dalaran (New) | Constructs, broken enchantments and demons; a wider city layout. |
| 30–36 | Razorfen Kraul | Original Classic dungeon. |
| 31–37 | Scarlet Monastery Graveyard | Original Classic dungeon. |
| 31–37 | Gnomeregan | Original Classic dungeon. |
| 34–40 | Scarlet Monastery Library | Original Classic dungeon. |
| 35–40 | The Drowned City (New) | Trolls, naga and pirates off the Stranglethorn coast. |
| 37–43 | Scarlet Monastery Armory | Original Classic dungeon. |
| 38–44 | Razorfen Downs | Original Classic dungeon. |
| 39–45 | Scarlet Monastery Cathedral | Original Classic dungeon. |
| 40–55 | Krol’dok Stronghold (New) | New WoW Forever dungeon. |
Hall of Thanes and Ruins of Lordaeron are too early for this group; level those characters normally or run them as a regular party. Start the melee cleave in the Excavation Site and the City of Dalaran, and push big pulls in The Drowned City once everyone has their 21-point talent.
Where the group struggles
- Ranged and caster mobs stay out of melee. Break line of sight, or kick and pull them in.
- Healing load is high: five people stand in melee range of the pack. The Shaman needs Mana Tide Totem and the group needs to drink.
- Cooldown gaps: without Sweeping Strikes, Blade Flurry and Berserk, pull smaller until they are back.